#include "Mouse.h"
#include "SDL.h"

Mouse::Mouse()
{}

void Mouse::Update()
{
	int tempx = 0;
	int tempy = 0;

	SDL_GetMouseState(&tempx, &tempy);
	m_pos.SetX((float)tempx);
	m_pos.SetY((float)tempy);
}

const Vec3f* Mouse::GetMouse()
{
	return &m_pos;
}